Jan Pöppler
Available

Hard Surface Artist based in Hamburg.
I build production-ready 3D assets for games, real-time applications and VR — with a focus on weapons, props and mechanical systems.

5+
Years Experience
3
Studios
  • Weapon Artist on an unannounced AA title — full pipeline, Unreal Engine 5
  • VR configurators for Volkswagen & Audi — Unevis X-Lab
  • Environment Artist — Lost Ember, Mooneye Studios
  • 3D Artist — Goodgames Studios, Hamburg

Beyond production work, I teach 3D design and offer personal mentoring — helping artists develop cleaner workflows, stronger fundamentals and better pipelines in Blender, Substance Painter and real-time engines.

Blender
Plasticity
Substance Painter
Marmoset Toolbag
Rizom UV
Unreal Engine 5
Freelance
Full-Time
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